1/16/2024 0 Comments Rizomuv auto unwrap![]() Will look forward to further developments on this - very intrigued. Don’t even ask me why I’m messing about with unwrapping dense STLs - I have my reasons ). With some manual edits and an order-of-magnitude processing speedup, UnwrapMe would probably become my favourite of the lot. While UnwrapMe took much, much longer to process, I’d say the resulting UV maps were generally more “human readable” (useful for additional manual edits, at the least) and there were fewer seams overall, which is a bonus for my particular use case. ![]() Learn how to unwrap, optimise, prevent overlaps, t-flips and more in this handy little walkthrough. Probably unfair to make direct comparisons here, but a few quick tests demonstrated to me that UnwrapMe still holds up favourably. Watch Digital Meat show you around in RizomUV's Unwrap panel. From UI upgrades and workflow optimization, to new improvements and tools, RizomUV has a plethora of robust features, that will make. This is embodied in the latest release, RizomUV 2022.1. Comparison against RizomUV is more complex, because Rizom is a dedicated UV tool and has several algorithms on offer, as well as many manual or “assisted” unwrapping tools. RizomUV is continuing to evolve around its community’s needs with fresh new features, whilst still maintaining those all-important quality of life changes. So, for a lot of more common use cases, UnwrapMe is really onto winner by this comparison alone. However, UnwrapMe was hands-down better than Substance Painter’s auto-unwrapper - no contest (at least, for the somewhat dated version I have!). The test subject was to auto-unwrap a decimated 300k tris. The competitor options took around 1-3 minutes to process the same mesh. auto UV results from Substance Painter (Oct 2021 release) and RizomUV (2022.1 release). Long story short, UnwrapMe was by far the slowest - it took over an hour. Maybe not the most common use-case for most. STL detailed human sculpture designed for 3D-print/manufacture. ![]() I just discovered this plugin today (19Dec22 release), and ran it through a “quick” torture-test and comparison against full-auto UV results from Substance Painter (Oct 2021 release) and RizomUV (2022.1 release).
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